Illustrated disassembly book

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If you can draw but feel something is off, or if you struggle to create truly captivating illustrations, this reintroduction to illustration is designed to help you take your work to the next level.

By following explanations on human body parts and specific composition examples, you will naturally start to see what needs improvement as you progress through the book.

[Content Structure]
■ Figure Drawing ■
・Understanding the balance of the human body
・The waistline doesn’t change
・Men are square, women are triangular
・Age differences are not just about wrinkles
・Tips for drawing a well-balanced face
・The pupils are shaped like a mortar
・How to draw attractive eyebrows and eyelashes
・What is the gap in the middle of the mouth?
・Understanding various nose shapes
・The reason the face appears large is the back of the head
・Tips for adding three-dimensionality to the face
・Drawing natural hair with a sense of randomness
・The upper and lower arms are the same length
・Fingers are attached in a fan shape
・Understanding the structure of legs
・Thickness is important for feet
・The torso’s range of motion is only in the abdomen
・Understanding the attachment of shoulders, legs, and neck
・Be mindful of contrapposto in poses
・The key to clothing folds is gravity and contact points

■ Composition ■
・The key to dynamic poses is extended posture
・Express calmness with defensive posture
・Emphasize strength with straight lines
・Lines are crucial for sexy poses
・Creating impactful characters
・Evoke anxiety with the right atmosphere
・Show cuteness like in gravure photos
・Make towering structures appear large
・Draw interiors with depth
・Vividly depict a city seen from above
・Show intimate relationships
・Depict relationships through contrast
・Backgrounds crossing the figure
・Compositions that cut off at joints
・Compositions that kill character identity

Pages:
176
ISBN:
9784839959647
Release Date:
March, 2018
Language:
Japanese
Publisher:

Author profile

Naoto Date

Born in Fukuoka Prefecture in 1977, he worked as a manga artist and is currently active as a freelance illustrator for companies and an online drawing course instructor.

Naoto Date’s books


Kiyoshi Nito

A 2D and 3D CG designer based in Tokyo. He worked as a keyframe artist at an art production studio, a 2D animator at Production I.G, and a designer at a major game production company. He is currently responsible for concept art and 3D modeling.

Kiyoshi Nito’s books

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Additional information

Weight 701 g
author_product

Kiyoshi Nito, Naoto Date

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