Complete explanation from basic knowledge for drawing background to know-how, coping method, making!
● Three luxury benefits
・ Brush actually used in making
・ Making video
・ PSD file with all layers
● Introducing from basic knowledge to professional skills and certain problems in detail and carefully
・ How to draw a line
・ Points to make it look good
・ How to capture light, shadow, and color
・ The shortest trick to make you look beautiful and how to capture the silhouette
・ Points of bird’s-eye view perspective
・ How to draw texture
・ Composition and layout that complements the picture
・ What to do when you can’t think of what to draw
・ What to do when you can’t draw well
・ A solution that makes you depressed when you see someone who is good at painting
● Detailed explanation of how to draw the things you want to draw in the background
Sky, clouds, trees, flowers, rocks, ground, night sky, stars, lakes, forests, rain, cherry blossoms, rivers, cars, houses, desks and chairs, accessories, dusk, ruins, rubble, metal decoration, cobblestones, fountains, mecha , Castle, sea … etc
<Basics>
Chapter 1 13 Techniques That Condense the Basics
・ What is the background?
・ Relationship between lines and colors
・ How to draw a line
・ Points when drawing with paint
・ Importance of silhouette
・ How to draw a solid
・ Tips on how to draw a space
・ Basics of Perth
・ Basic knowledge of color
・ Points of light and shadow
・ Basics of composition and placement
・ Ideas for drawing
・ Practice method to improve the picture
<Practice>
Chapter 2 Meadow with the open sky
・ How to get the depth of natural objects
・ How to draw the sky
・ About the reflection of the sky
・ How to draw clouds
・ How to draw a tree
・ How to draw flowers
・ How to draw a rock
・ How to draw the ground
·making
Chapter 3 Forest looking up at the starry sky
・ How to draw the night sky
・ How to draw a star
・ How to draw clouds at night
・ How to draw a lake
・ How to draw a forest
·making
Chapter 4 City in the cherry blossoms
・ How to draw rain
・ How to draw cherry blossoms
・ How to draw a river
・ How to draw a car
・ How to draw a house
·making
Chapter 5 Room in the dusk
・ How to get the depth
・ About scale and dimensions
・ How to draw desks and chairs
・ How to draw small items
・ How to create a rhythm by layering silhouettes
・ How to draw dusk
・ Causes of depression when seeing a good person
·making
Chapter 6 Garden Ruins
・ How to draw the ruins
・ How to draw rubble
・ Tips for adding details using photos
・ How to draw metal decoration
・ How to draw stone pavement
・ How to draw a fountain
・ Causes of characters floating in the background
·making
Chapter 7 Mechanical soldiers guarding the castle
・ Create an image in your head before drawing
・ How to draw highlights
・ How to design something that does not exist in reality
・ How to draw a mecha
・ How to draw a castle
・ How to draw the sea
・ Finishing technique
・ What to do when you can’t think of what to draw
·making
Chapter 8 City with Dragons
・ Points of bird’s-eye view perspective
・ Frequently used writing methods
・ How to draw a flock
・ How to draw details and texture
・ How to control the screen density
・ Solution when it is difficult to work
·making
* All texts are in Japanese.
Category:Japanese Illustration Book
Tag:background
- Pages:
- 256
- ISBN:
- 978-4815603069
- Release Date:
- May, 2020
- Language:
- Japanese
- Publisher:
- SB creative
Author profile
SatoTakahara
Digital artist, illustrator, and animator. Provides concept art and animation for various anime and games.
Key contributions include original drawings and CGI for the movie “Totto-chan at the Window,” original drawings for the Pokémon Scarlet and Violet original web anime “After School Breath,” original drawings for the movie “Alice and Therese’s Illusion Factory,” background and original drawings for the music video “BAND-MAID / Unleash!!!!!,” original drawings for the Morinaga Milk Industry anime commercial, concept art for the movie “Lupin the Third: The First,” concept art for the movie “Resident Evil: Vendetta,” concept art for the game “Team Sonic Racing,” concept art for the game “Like a North Star,” and concept art for the VR activity “Athletic VR PAC-MAN CHALLENGE,” among others.
In recent years, he has shifted his main focus from concept to production work, utilizing his skills in 2D/3DCG and animation to expand his activities across various media. He is also actively sharing his expertise through YouTube, magazines, online courses, and book writing.
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